Epicsoft>Mule1

for Lightwave

 


 


WHAT IS MULE™?
MULE™ is the premiere tool for rendering LightWave® content over a network of computers.
Running independently from the LightWave® program itself, MULE™ distributes your render workloads efficiently and consistently to all available CPUs on your network.

 


SCENEDROP™
MULE™ is engineered with so many nuances to simplify your workflow. One such feature is SCENEDROP™, the option to simply drag your files-to-be-rendered onto the MULECLIENT™ window for speedy response!


Not only does SCENEDROP™ benefit the user with the primary MULESERVER™ program installed on their system -- but users on any of the client machines can add additional projects to the SCENE-Q™ for rendering with SCENEDROP™.

 

 


SCENE-Q™
MULE™'s SCENE-Q™ render manager is unprecedented in its responsive capabilities for efficiently coordinating your network render resources and the workload to be processed.
With MULE™ and its SCENE-Q™ controls at your fingertips, there are no obstacles to inhibit you from adding multiple scenes to be rendered, canceling renders, re-prioritizing the render cue, adding new network clients on the fly, removing clients, sending or re-routing specific tasks to specific systems, .whatever actions you may want to take to get the best renders, MULE™ is at your command.
Or you can just leave it all up to the MULE™ and he'll take care of everything, as well.

 

 

 


MULEVIEWER™

With the MULEVIEWER™ you can look at frames as they're rendered -- without having to wait for your whole project to complete and without the system overhead of launching an external image program. Play back your animated scenes for advance preview. You can even play or scrub through the completed portion of an animated scene while the rest of the scene is still being rendered!
You will be immediately alerted if a frame did not render properly, and once again, you needn't wait for the whole project to complete its rendering before learning of an error. Also, with the added power of FRAME Re-Q™, you don't even have to re-render the entire project to fix a glitch -- just the affected frame(s)!

 

>demo versions here

>Epicsoft website

 

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