Splutterfish > Brazil RS
for 3dsMax 3|4|5|6|7 | Viz 3|4|2004|2005|2006
Brazil r/s produces images of uncompromising quality. Advanced algorithms and a modern architecture have led to a rendering system that cuts no corners to achieve any look required, including the highest levels in photo-realism.
Across-the-board integration with 3ds max and 3ds VIZ saves valuable time and money in retooling and retraining. Brazil r/s handles existing 3ds max scene files natively and is fully compatible with out-of-the-box and third-party 3ds max plugins. For artists, Brazil r/s provides a familiar, easy to use interface, minimizing the learning curve.
The workflow of the artist and the requirements of production pipelines are integral to the design of Brazil r/s. As a result of being developed under fire in a production studio, Brazil r/s takes into account the realities and constraints of the production environment and is designed to be reliable, flexible, and controllable.
• Along with free 1.x upgrades and bug fixes, registered owners of Brazil r/s will be able to participate in the development and testing of new features as they become available.
©Johan Thorngren

©Robert Boothman

©Christopher Thomas
Key Features:
• Built on a highly evolved Global Illumination and Ray-Tracing engine
• Open, extensible, object-oriented design
• Full-latitude floating point operation, multi-threaded, and scalable
• Controllable and efficient use of hardware resources
• Bucketed rendering paradigm offers priority-based/ordered bucket rendering and selectable bucket-size for controllable use of available memory
• Interface has been painstakingly developed to provide unprecedented control, natural workflow and minimal learning curve
• Natural light modeling
• Physically accurate models make lights and surfaces behave in the manner one expects
• Non-intrusive operation allows interaction with max while rendering
• Sample files and scripts
• Documentation and tech notes
• Active community support channels including dedicated forums, chat area
Features Architecture
• Bucket rendering
• Sophisticated Anti-aliasing
• Controllable Over and Under-sampling
• Pluggable rendering sub-systems
• Layer friendly render pass system - highly configurable and easily extended with simple shaders.
• Separate sampling rates for different components (GI, geometry, image)
Shading
• Simple but powerful plugin shader design
• Advanced shading models
• Cartoon Shading
• Skin Shader
• Additional Shaders including Dispersive Glass, Chrome, Velvet, and more.
• Volumetrics/atmospherics support
• Raytraced Reflections and Refractions
• Sub-surface scattering
• Physically correct blurry reflections and refractions
• Utility material for extended control over advanced shading and illumination features
Lighting
• Global illumination
• Image-based lighting
• IES Light Support
• Full support of max point lights
• Brazil r/s specific Point lights, Area lights and Shadows
• Caustics
• Photon mapping
• HDRI rendering
• Bump mapped shadow distortions
• Sophisticated adaptive sampling for area lights
Camera
• Depth-of-field with Bokeh aberrations
• Image and Scene Motion blur
• Realistic lens and camera modeling
Geometry
• Supports 3ds max displacement mapping
• Reliable handling of large data sets
• Direct rendering of CSG isosurfaces
Misc
• Field rendering
• Currently uses standard 3ds max net rendering
• Floating license (not supported under Windows 95/98)
• Preliminary, evolving API
• Custom frame buffer
• 16 bit per channel tiff support
• Compatible with 3ds max R3, 4, 5, 6, 7 and VIZ 3, 4, 2005 and 2006
Splutterfish>BrazilRio
Brazil "Rio" Rendering System V1.2
Brazil Rio (aka "Rio") is a freely available, personal-use, non-commercial edition of SplutterFish’s award-winning Brazil r/s V1.2 renderer for 3ds max. and Autodesk VIZ.
Brazil is, at it's core, a high performance production renderer that supports many advanced features like area lighting, gi, sss, and much much more. Rio is distributed by SplutterFish for multiple reasons: It allows us to have many people stress testing our software in many different environments, it serves as a way for us to share with the community and to provide an personal-educational version that can be used by students and other hobbiests, and it lets artists, who are considering purchasing the full-featured commercial version, test drive the Brazil toolkit beforehand.
Please see the disclaimers here before using these plugins.
WEBMASTERS: Please don't mirror these plugins - details also on this page.
• EULA(End User Licence Agreement, READ FIRST before downloading!)
• Overview
• Reference Manual
• Brazil Rio for 3ds max/VIZ 3
• Brazil Rio for 3ds max/VIZ 4
• Brazil Rio for 3ds max 5
• Brazil Rio for 3ds max 6/VIZ 2005
• Brazil Rio for 3ds max 7/VIZ 2006
> Splutterfish web site
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