
Archonus > PaxRendus 1.1
for 3dsmax 5.1, 6 and 7
PaxRendus 1.1 now available. Now supports 3ds max 7.
The power of RenderMan is available to 3ds max users now! PaxRendus v1.1.0 is a 3ds max® plugin gives you an interface to many RenderMan® renderers. You can use a free renderer like 3Delight, or Pixar's PhotoRealistic RenderMan (used in Toy Story and Finding Nemo), or one of several other RenderMan renderers.
PaxRendus offers a standardized 3ds max interface for editing shader parameters, and they're animatable!
This is an example image crated in 3ds max and rendering with 3Delight using Pax rendus to show off subsurfaces scattering. © Archonus
Its main features are:
• PaxRendus now knows what kind of devices each renderer supports
• new rollups for commonly used features like ambient occlusion and caustics (AIR only for now)
• new PaxAttribMod modifier allows you to add attributes to objects without having to use RIB boxes
RIB Export
PaxRendus is a great RIB exporter, either exporting directly to a RenderMan renderer to act like a renderer, or to a file. This is the heart of PaxRendus.
Other Features
• motion blur
• area spot, point, distant light shaders
• user-defined RIB statements inserted into RIB file
• choose to raytrace or shadowmap shadows (depends on renderer)
• subdivision surfaces
• ReadArchive, DelayedReadArchive
• user-defined options can be grouped into sets for later use, on a per-renderer basis
• use RenderMan shaders directly from within 3ds max
• reads shader source files and AIR's slb files for shader information
• animate shader parameters
RenderMan Renderers Support
PaxRendus supports most of the popular RenderMan renderers. You must have one of these to use PaxRendus. Some of them are free.
• 3Delight
• AIR
• Aqsis
• BMRT 2.6
• PhotoRealistic RenderMan
• RenderDotC
>download the free demo plugin
>Archonus website
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