Batman plunges into the fog-filled abyss. Much of the flying sequence was achieved practically on set, but the key takeoff and landing moments used Double Negative\'s photoreal digital stunt double. The use of the CGI cape and figure allowed the character to go smoothly from freefall into controlled flight. Specialist BRDF shaders recreated the subtle play of light on the Batman costume. ©Image courtesy of Warner Brothers / Double Negative©
SyFlex > The cloth simulator
Overview
The simulator adapts to whichever movements your characters perform: running, dancing, jumping... It allows an artist to animate any kind of clothes: t-shirts, pants, aprons, skirts, jackets... It also provides all the flexibility necessary to model any kind of material: cotton, silk, leather...
Syflex was designed by the same people that developed the cloth simulator used by SquareUSA in the movie Final Fantasy, The Spirits Within, and in the Matrix 2 introductory DVD sequence.
Features
Speed
Syflex is an extremely fast cloth simulator. Syflex is an order of magnitude faster than any other cloth simulator.
Stability
Syflex technology provides for a perfectly stable simulation. Whatever the constraints or the forces are, the software always computes an accurate animation, without vibrations.
Ease of use
Syflex is easy to use. It doesn't require any special fashion-designer skill from the animator. There is no need to model the cloth using flat panels and stitch them together: the artist just uses any traditional polygonal object.
Moreover, Syflex is seamlessly integrated in Maya.
if you can not see this movie please download free quicktime 7
Cache
The simulation can be saved in files, allowing to re-play it quickly. It also allows to re-simulate just one or many frames, without recomputing all the frames.
Nails, Pins
Any vertex of the cloth can be nailed. These nails may be animated as any other object.Any vertex can be pinned to another static or moving object.
Per vertex properties
The properties of a cloth, such as its mass or stiffness, can be modified on a per vertex basis. This allows a precise control over the surface.
Collisions
Collisions of the cloth with any static or moving object are computed accurately. To optimize collisions, the user can specify which faces may collide. Self-collisions are also available.
>Syflex website
Close Window<