Luxology|modo201

 

 

Model Like You Mean It
The modo combination of cutting-edge tools, advanced real-time display, and streamlined workflow provides you with a creation environment that simply gets out of your way. Finally you are free to create in 3D at speeds that match your hyperactive imagination. By employing an artist-first mentality with the advanced architecture of the Luxology code base, we have been able to more fully exploit enabling technologies such as hyper-threading and OpenGL so that everything just feels right.

 


Cutting-Edge Toolset
From organic to rigid body modeling, modo has the tools to push your art to the next level. Whether you require details like high-frequency turbulence or rigid creased edges, modo has you covered. From sketching organic touches directly onto your mesh, to the precise placement of instanced objects, the tools you need are there—ready to work for you the way you want them to.

 

 

 

Customizable Workflow
Many companies give lip service to workflow, but Luxology delivers. From the user-driven fluid interface to complete remapping of user input devices modo lets you control everything, even the controls. With significant attention and technology dedicated to processes critical to 3D content creation, modo feels as if it knows just what you want to do and where to do it. Luxology has blazed a new trail in workflow with modo 201.

 


UV Mapping: Click. Drag. Done.
Creating UV maps often takes as much as twice the effort of actually building the model. To us, this is unacceptable. With modo 201, we propose a new standard of UV mapping: “click, drag, done”. Take a look at this.

Select the edges to define the uv seams where you want to cut the skin.

 

Activate the UV Unwrap tool.

 

Click and drag in the uv view until you are happy with the result.

 


Other Key Modeling Features
• Mesh Instancing
• Mesh Paint Tool
• Solid Sketch
• Edge Slide
• Polygon Reduction Tool
• Reference Layers
• Sketch Bevel
• Loop Slice
• Morph Tool
• N-Gon SDS
• 1-Click Macro Recording
• LUA and/or PERL Scripting Engines
• Bridge Tool
• High-Speed Open GL Navigation
• Extensive Falloff System Including Path and Lasso
• Complete Input Remapping of Mouse and Keyboard
• Smooth UV Interpolation on SDS Meshes
• Integrated Learning System
• Tool Pipe – Enabling new levels of control on falloff and tool customization

 

Spray It On, Layer It Up
modo 201 merges painting and texture creation in ways previously unimaginable. Create complex procedural surfaces complete with advanced noise functions, cellular textures, and gradients and then blend them together with the simple stroke of a pressure sensitive pen. You have the choice to meticulously paint details directly on your model or let modo generate the details procedurally.


Painting Objects the Way You Want
Use the integrated painting engine to create complex 2D maps that cover even the most detailed models. Like the modeling tools, painting tools directly benefit from the modo “tool pipe” allowing you to combine brushes, inks, and nozzles for a myriad of custom painting tools and effects. Link directly into modo’s 3D falloff system for unprecedented control over each stroke’s application. With the advanced real-time system, painting is fast and beautiful.

 

Paint in 3D and see the results in real-time

 

or Paint in 2D UV view with all available paint options

 

Paint on bump detail and see the results in open gl.

 

 


Layered and Masked-Based Texturing

Blend between complex collections of textures.


modo 201 not only brings you an intuitive and groundbreaking new way to layer materials, it also adds a powerful masking system giving you an amazing level of control over texture placement. The Shader Tree makes it simple to layer rich textures onto your model in a similar fashion to layers in a 2D image editing system. But modo goes much further by allowing you to use 3D and texture data as masks to control the application of texture and material layers. Apply surfaces at any level of your scene, or to all of it at once!


Other Key Painting and Texturing Features
• Advanced Procedural Textures
• Control micropolygon tessellation via any one or combination of multiple texture layers
• Real-Time Bump Map Painting
• Procedural Painting
• Parametric ink leverages 3D data to modulate attributes
• Control painting tools with modeling falloffs
• Jitter Nozzle
• Image Based Brushes and Inks

 

From Mega Polys to Mega Pixels
The modo render was built from the ground up to meet the ever increasing need for complexity in 3D content creation. Whether polys are modeled or micro-tessellated during rendering, modo is built to load ‘em, create ‘em, and shade ‘em. Fast. With scalability at its core, modo renders billions of polygons at enormous frame sizes. Need to render several million polygons in seconds? No problem. Need an image of 30,000 pixels by 20,000 pixels? Consider it done.


Complexity is Nothing Without Quality
modo focuses on core components of quality rendering and employs clever techniques to balance quality and speed. With advancements such as intelligent anti-aliasing algorithms, cutting edge texture filtering, and variable shading rates modo is designed to output greatness.

 

4,000 artist created polygons

 

modo generates 12 million micropolygons for incredible final render detail

 

Rendering for Real, or Not


Creating photo-realism in 3D traditionally requires a lot of effort and some nasty old tricks. Sure you can do it, but it can take forever to get it just right. With the modo rendering engine you can “get real” with the click of a button. Simply activate the Physically Based Shading option and modo takes into account the laws of energy conservation, reciprocity, and the fresnel effect. That translates into real-world shading effects like anisotropy and blurred reflections as well as the ability to simply type in real world light values.

 

Other Key Rendering Features
• Displacement Rendering
• iView Interactive Renderer
• Orthographic Rendering
• IEEE Floating Point Accuracy
• Anisotropic Blurred Reflections
• Instance Rendering
• Render Baking to Color and Normal Maps
• True Lens Distortion

 

 

Simply Create
The modo Difference

modo 201 is a different kind of application. It is a place where design and technology live in harmony. It is an environment designed by artists, for artists. It is not just a collection of algorithms, but a refinement in the way you think about the 3D process. By integrating the technologies and processes of modeling, painting, and rendering in a totally new way, modo becomes so much more than the collection of its parts. modo becomes a process unto itself.


The Luxology Difference
Luxology is a different kind of company. From software licensing to distribution we consider the decisions we make through the lens of how we, as software users, want to be treated. For instance, when you buy modo you have the option of running on Mac or Windows, not one or the other. We sell modo to you, not to your computer. If you want to run it on your workstation all week and your laptop over the weekend, no problem. And when you buy modo, we create an account online so that no matter where you are or what happens to your computer you can always login to your account and download your copy of modo. Basically it comes down to respecting our user community. You trust us to deliver a great product, we trust you to use it properly. As long as we keep up our end of the deal, our users keep up theirs.


System Requirements
• Minimum 512MB RAM
• Minimum 100MB available hard disk space
• OpenGL®-enabled graphics card
• Monitor resolution of 1024 x 768 or greater
• DVD-ROM drive (for support materials)
• Internet connection required for product activation
Macintosh®
• Mac® OS X 10.3.9 or later
• Macintosh® G3, G4 or G5 processor
Windows
• Microsoft® Windows 2000 or Windows XP
• Intel® Pentium® 4 or AMD Athlon™ processor

A free full evaluation version is avaiable here

luxology website

Close Window<

 
 

 

 

Plugins | Models | Gallery | Tutorials | Forum3d | Textures | Lighting | Home | Reviews | Contact

© 2005 tirad multimedia