>Tirad tutorials >LightWave3d

 

[dbki]>Advanced Glass Surfacing
First step, we need an object. a sphere isn't really a nice object to test such things, we need something with small parts as well as thick parts. i'm a little bit too lazy to model something so i just export a nice mesh from my quaternion program and i will use this one to explain the procedure. you can download the object at the bottom of the page...

[dbki]>HDRI Lighting
I saw a lot of renderings with radiosity and hdr and i read a lot of tutorials about the usage of hdr and radiosity and sometimes i'm really surprised about the things people thinking and doing. I saw often too much reflections, wrong reflections, too less contrast and last but not least, renderings with a background picture instead of a hdri.

[dbki]>DOF and Lightwave
One of the most important feature for photorealistical renderings is 'imperfection'.

Christopher Evans>Modeling with subpatch weight
First we will discuss what subpatch weightmaps are and how they work. Weightmaps are vertex maps in Lightwave that hold various information, from deformation, to smoothing, to color.

Guldoni Davide>Like Clay
This tutorial intends to a very simple and intuitive technique that, once learnt, can release your strange creatures. We'll try to make a low points, so that we can work better later.

 

Esfenodon “IVÁN R.A”>How to start an advanced 3d model
In this tutorial, you will learn how to start a model, and how to use the basic options to model it. We will model a diesel train.

Dave Wilson>The Making of the SimTech MTS.Arach
Ok well I was quite pleased when I heard I was going to get to build this little guy for the new Wicked Pixels shortfilm that will be released by the end of the year. He's based on a real spider, but of course I have taken lots of creative license making him nice and cool and techy looking. So here you go, here's his making of...

Jason Lee>The Making of The Diner
In this tutorial i will give a basic overview on how i made the image "Diner".
We will start the journey with modeling, then texturing, and finally i will explain the lighting setup. Lets begin!

Gerardo Estrada>Water Drop Tutorial
Editor's note: This tutorial assumes you have the basic knowledge of the software you are working with. It's meant to be a walkthrough of one technique to recreate the effect of a drop falling into a water tank, rather than a detailed step-by-step tutorial.

Erik Brimstedt>Creating the Hall of a Mansion
You want to try architectural modeling and rendering in Lightwave? Well this tutorial might get you started then. It takes you through everything step by step, and the picture below shows one of the final renders.

Jay Soriano>Modeling Nissan 350 Z
This tutorial is suitable for beginners to intermediate users of Lightwave 3d and im assuming that the basic knowledge from the software is at your hand.The procedure will also work on different package such as Maya and Max so other users may apply this techniques.
 
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