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[dbki]>HDRI Lighting

for Lightwave

level: all

 

 

so what's the problem with hdri lighting?

 

 

 


I saw a lot of renderings with radiosity and hdr and i read a lot of tutorials about the usage of hdr and radiosity and sometimes i'm really surprised about the things people thinking and doing. I saw often too much reflections, wrong reflections, too less contrast and last but not least, renderings with a background picture instead of a hdri. sometimes it was a little bit 'radiosity just to use radiosity' or 'radiosity only for the look' (you know that clay like stuff with this nifty noise spangles all around)
so what's the problem with hdri lighting? i think the first big mistake is to switch from classical lighting to hdri lighting without thinking about the nature of light and the behavior of hdri lighting. this is based on several things. reflections, diffuse, overall brightness. it took me a while to figure out why some of my renders (and others) are not like i want. i used a hdri and reflection gradients, photo textures, depth of field and all this stuff but it was not like the original. so i will start to explain the details now.

 

 

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