Gerardo Estrada>Water Drop Tutorial
for Lightwave
level: all
The Water Drop
Editor's note: This tutorial assumes you have the basic knowledge of the software you are working with. It's meant to be a walkthrough of one technique to recreate the effect of a drop falling into a water tank, rather than a detailed step-by-step tutorial.
The water tank requires special attention to the topology for correct deformation. In this case, the general shape should be concentric circles (for the ripples). The simplest way that I found to model the tank was this:
Notice we have 4 morphs, the first one is when the drop falls and the following ones are progressions of the subsequent behavior.
We have also made the weightmap, it will control the displacement amplitude, very strong in the epicentre and subtle toward the ends. If you don't like weightmaps, this can also be done with a gradient and distant to object (in x and Y) in Input Parameter, alpha mode.