Erik Brimstedt>Creating the Hall of a Mansion
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The Hall of a Mansion
You want to try architectural modeling and rendering in Lightwave? Well this tutorial might get you started then. It takes you through everything step by step, and the picture below shows one of the final renders.
I remember back in the days when Resident Evil 1 was released. One of my friends had a Playstation and we used to sit for hours just playing.
The game story was about a few soldiers investigating some mysterious incidents up in the mountains, just outside Racoon City. During their mission, they are being chased by something they can't identify, and they end up in the Hall of a big Mansion, and this is where the game begins for the player.
I remember the first time I saw that Hall, and I was very impressed. I've always wanted to create graphics like Resident Evil 1, and since I was about to write a new tutorial, I thought I'd try it out, and the result is quite pleasing if you ask me. This is the first part of the tutorial, where we will start out with creating simple Black & White drawings of the room shape.
The tutorial is a step by step, so even if you are a complete beginner, you should be able to manage this, although, I will not explain what the different Tools do. Designing the Room before building it can be a wise choice, and for this I use Photoshop, because all I need to do is draw a few lines, set a few measurements, so I have something to start with. Any 2D paint program should be able to do this, since it's just a simple B&W image. The pictures below are the ones I made, and these are the ones we will use.