>Tirad tutorials >3ds Max
|
||
|---|---|---|
![]() |
Sven Brooke >Dispersion with VRAY |
|
![]() |
ChaosGroup >Photon Maps in VRay |
|
![]() |
Aversis >Vray material settings |
|
![]() |
Aversis >HDRI in Vray This tutorial assumes you have a basic Vray and 3DSMax knowledge, and an official Vray copy. I used version 1.47.03 while making the tutorial.You have to be able to create vraymaterials, load maps in the material editor, open the render settings dialog etc... This tutorial also uses of vray GI, I will not explain these settings in this tutorial. Check out the other tutorials on my site for that. |
|
![]() |
Aversis >Standard Studio Lighting Setup |
|
![]() |
Joshua Staub >Making of the "Bathroom Scene" |
|
![]() |
Bionatics >Create a Forest with natFX A great and short ( natFX is user friendly and intuitive...not much to explain) tutorial for 3ds max... |
|
![]() |
Neil Blevins >Brazil: Ambient Occlusion |
|
![]() |
Adrian Tiba >Creating a glass object with Max and V-ray |
|
![]() |
Adrian Tiba >Creating a Lightsaber - glow effect |
|
![]() |
Neil Blevins >Brazil: Brushed Metal Material Since anisotropic reflections are really just reflections distorted by tiny bumps on a surface, why not just make those fine bumps on our cg surfaces? Well, you can, for example, take a look at the tea kettle that I rendered in Ghost (the predecessor to Brazil)... |
|
Plugins | Models | Gallery | Tutorials | Forum3d | Textures | Lighting | Home | Reviews | Contact
© 2005 tirad multimedia