>Tirad tutorials >3ds Max

 

Sven Brooke >Dispersion with VRAY
I wanted to find a way to creating an 'in camera' dispersion effect, rather than the traditional method of faking it based on rendering 3 passes each set to slightly different IOR values, and combining the RGB channels in Photoshop or similar.

ChaosGroup >Photon Maps in VRay
The basic idea behind photon mapping is to try and recreate the indirect illumination in a scene by tracing rays (called photons, although they have nothing to do with the actual physical photons in the real world) from the lights in a scene and bouncing them around, storing the points at which they intersect the scene geometry.

Aversis >Vray material settings
The basic material settings tutorial explains almost all material parameters of the vray material. If you are new to vray, please read the basic render settings tutorial first, so you can start this tutorial in the correct way.

Aversis >HDRI in Vray
This tutorial assumes you have a basic Vray and 3DSMax knowledge, and an official Vray copy. I used version 1.47.03 while making the tutorial.You have to be able to create vraymaterials, load maps in the material editor, open the render settings dialog etc... This tutorial also uses of vray GI, I will not explain these settings in this tutorial. Check out the other tutorials on my site for that.

Aversis >Standard Studio Lighting Setup
It will provide a general workflow for a standard studio lighting setup: create the environment, place lights, adjust render settings.

 

Joshua Staub >Making of the "Bathroom Scene"
The Bathroom Scene was a short-term project I was asked to do by a local Ad Agency thru the company I work for...I'm the Art and Visual Design Director for a company called Cyan. Most people know us from our games Myst, Riven...

Bionatics >Create a Forest with natFX
A great and short ( natFX is user friendly and intuitive...not much to explain) tutorial for 3ds max...

Neil Blevins >Brazil: Ambient Occlusion
Ambient Occlusion is a calculation that takes any particular point and figures out how occluded this point is by the objects around it. Renderers such as Brazil do ambient occlusion as part of it's skylight calculation.

Adrian Tiba >Creating a glass object with Max and V-ray
This is my first tutorial, so it is simple, but I guess it will help on some people :). I will make a special glass using Max and for the renderer V-ray. Most of the people do glass by using lathe, my version is a little different.

Adrian Tiba >Creating a Lightsaber - glow effect
In this tutorial I will show you how to make a lightsaber glow effect. This was done in Max 5, so not Advanced Lighting Override was used. For the modelling part I will not insist because is really simple. So lets begin...

Neil Blevins >Brazil: Brushed Metal Material
Since anisotropic reflections are really just reflections distorted by tiny bumps on a surface, why not just make those fine bumps on our cg surfaces? Well, you can, for example, take a look at the tea kettle that I rendered in Ghost (the predecessor to Brazil)...
 
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