©Neil Blevins

 

 

Neil Blevins >Brushed Metal Material

for 3ds Max and Brazil

level: all

 

 

 


 
How to create Brushed Metal Material


Since anisotropic reflections are really just reflections distorted by tiny bumps on a surface, why not just make those fine bumps on our cg surfaces? Well, you can, for example, take a look at the tea kettle that I rendered in Ghost (the predecessor to Brazil)...

 

©Neil Blevins

 

 

 

 

 

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©Neil Blevins

 

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