>Tirad tutorials >Maya

 

Medialab>animation
In the project you will increase you knowledge of Maya. You will learn about more advanced techniques when making you animation. You will therefore build a spaceship and animate it in three different scenes.

L.Neuberger>Muscle & facial deformation
Blend Shape and Set Driven Key are two excellent tools for deformations and facial expressions. In the following file we will go over in detail how to use these tools to the best of their advantages to create better animations and poses.

Hunter Parks >Animating Tank Treads
This tutorial can also be applied to any animation that involves a moving belt. For Example: an esculator, conveyer belt, luggage carousel at an airport, or even belts on an engine. Let's begin . . .

JackalsWorkShop Chas Jarret >animation
This tutorial was written by Chas Jarret and invloves animating a yoyo with the attached string wrapping around the fingers of a deforming hand. It contains some interesting techniques for solving the problem of realistic string movement between the hand and yoyo and also, an ingenious solution for getting the string to seemingly twist and wrap around the cg fingers.

Renderman>Shader System
Here we're going to load the MAYA to RenderMan (MTOR) plug-in for MAYA and render out a quick scene. Load up MAYA and let's get going!!

 

Rendermania>HDRI with Renderman
Computer graphics has long been concerned with recreating reality. To this end renderers have been developed to perform algorithms to emulate the way real light behaves.

RatTricks>Using HDR Image In RAT
A High-Dynamic Range image is an image that stores the amount of light in the world as floating-point numbers ranging from zero to one million and beyond. Usually the HDR images are created from chrome sphere placed in the live-action sets and used as the representation of the surrounding environment.

Zhang Jian>Combining Fluid and Particle Dynamics
Rising smoke, clouds, nuclear blast, nebulous gas are common examples of volumetric effects. There already exist many production-proved models, such as using lots of planes and spheres with projected textures, to render the look of these fluid-like effects. But it is still extremely difficult to achieve realistic fluid dynamics with the common technique of adding together force fields to drive the motion of passive unconnected particles.

Daniel Harjanto a.k.a misterdi>Domino Effect
As this tutorial has been available in several other sites written by several other people, this tutorial is just express my workflow on dealing with the effect.
This tutorial will discuss on several issues, how to setup the geometry and how to apply passive to active key switch among them.

Daniel Harjanto a.k.a misterdi>Using Shading Switch in Hypershade.
One of the most useful things when dealing with a lot of variation in surface color is using a switch node.

Larry Neuberger>Using Blend Shape for Facial Expressions
In this file we will go over using blend shape for facial expressions. This is an extremely easy and effective way to enhance you animations.
 
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