>Tirad tutorials >SoftImage|XSI

 

Ed Harriss>Mental ray: Global Illumination
and set it up for Global Illumination and Final Gathering so that it in the end it looks like this...

Olivier Amrein>Rapid Caustic Tutorial
Because i'm a cool guy i already prepared a scene that u should be able to drag-drop from the xsi netview...

Andy Hayes>Mixing BumpMaps with Vector Mathematics
As you are aware, bump maps don't blend with mixing nodes in XSI. This tutorial shows how to blend bump maps using maths nodes in the render tree.
The example scene can be found here.

Peter Arisman>Creating fire with particles
A great use for Particle Systems is to create smoke and fire effects. Today I'd like to run through a tutorial that explains how to make fire with particles. I'll be using the Softimage Particle System, but...

Olivier Amrein>PolyMesh Modeling - part 1
This tutorial is intended for people having already some XSI notions
Be sure your in "model" module (press 1)
I do often work in Hiddenline mode which suits me the best
Works with XSI 1.5 and more only
This is what we are going to achieve

 

Sanpech Satrawaha>GI in mental ray
Global Illumination (GI) has been a well-known issue in Thailand for the last two years. This is partly because of 3ds max's Final Render plugin that make it fast and Autodesk VIZ4 which include "Radiosity" computation From Lightscape (Autodesk bought Lighscape a few years ago)...

Olivier Amrein>PolyMesh Modeling - part 2
select the object and add the a Subdivided Poly Mesh
Create->Poly. Mesh-> Subdivision
divison up to 4 or more if you got a TourboMachine :-))

the part 2 of the kwazy part one above:)

Adam Sale>Constructing a Character Rig In XSI
Character Rigging hasn't changed that much for me in the last couple of years. The most important thing to consider when creating good rigging , is to make things as simply as possible. I don't bog down my characters with too many automated features because I still need to learn more about them before fully implementing seamlessly.

Jason Brynford-Jones>TurboChi UV Texturing
This tutorial will show you how you can work with the tools of the texture editor and apply a texture onto a complex geometry.

Krzysztof M. 'PENdzel' Kundzicz>postproduction
In this tutorial we will use image that we made in last lesson, about "Sponza Atrium". I'll show you how you can improve it....

Krzysztof M. 'PENdzel' Kundzicz>rendering GI
We open scene called "Sponza Atrium". It's a free scene, that you can download here...
 
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