©Peter Arisman

 

Peter Arisman>Creating fire with particles

for SoftImage|XSI

 

level: beginner

 

 

A great use for Particle Systems is to create smoke and fire effects. Today I'd like to run through a tutorial that explains how to make fire with particles. I'll be using the Softimage Particle System, but the basic principals should apply in any system. We'll make a log in Softimage, create an animated null to control the particle fields and then we will go into the Particle palette and set up the fire.

 

 

STEP 2--SETTING UP THE PARTICLE SOURCE
First, load up your Softimage scene. Make a new source using the scene object option and call it log. Choose your previously created cylinder as the scene object. Choose surface generation. This will cause the particles to be emitted from the surface normals of the log. If you preview your scene now, you'll see the particles floating up from the log. Check the regular stream box. This option will cause the particles to be emitted smoothly and uniformly from the log.

 

 

>Go to this tutorial

 

 

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©Andy Hayes

 

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